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CD Changers & Combos
Street Fighter or commonly abbreviated as SF, (ストリートファイター in Japan) is a popular series of fighting video games in which the players pit combatants from around the world, each with his or her own special moves, against one another. more...
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The first game in the series was released by Capcom in 1987.
A Brief History of Fighting Games
The birth of fighting games came long before Capcom's juggernaut sequel landed in arcades in 1991. In fact, the first one-on-one fighting game is considered to be Cinematronics' Warrior (1978), which featured vector graphics of two knights fighting over an overlay with a top-down perspective. The next fighting game did not appear for a long time due to the decline faced by video games in the early eighties, but made a huge comeback when Karate Champ was released by Data East in 1984. Karate Champ was the first true two-player fighting game, featuring two joysticks for controls. Following on the heels of Karate Champ was Konami's Yie-Ar Kung Fu, which debuted in 1985 with impressive graphics (for the time) that featured detailed backgrounds in an arena setting. Set on releasing their own fighting game for the arcade, Japanese arcade manufacturer Capcom began planning their own game featuring the best elements of both Karate Champ and Yie Ar Kung-Fu. The earliest Street Fighter video games were not rated. The first Street Fighter video game that was rated was Street Fighter Alpha. From then on, as the rating boards for video games were established, they were rated T for Teen by the ESRB, 12 and up by the CERO, and then in 2006, 12 was replaced by B, and 12+ by the PEGI, and M by the OFLC.
Street Fighter (1987)
Street Fighter made little impact when it was first released in 1987. It had, however, a novel control system which involved a joystick and two large hydraulic buttons (or in some one-player setups, two large punching pads), in which the force of the button press determined the strength of the punch or kick, with three varying strengths of both punches and kicks. Due to the players' tendencies to hit the buttons too hard (which damaged the controls), the system was retooled to use more traditional buttons, thus giving way to the six-button layout that would become the standard for Street Fighter games to come. This game also introduced the trademark special moves of the Fireball (Hadouken, 波動拳), Dragon Punch (Shouryuken, 昇龍拳), and Hurricane Kick (Tatsumaki Senpukyaku, 竜巻旋風脚); Note that Hadouken, Shouryuken and Tatsumaki Senpu Kyaku do not translate into the terms they are today, since these are adaptations created by Capcom USA. In fact, they translate literally as Surge Fist (occasionally translated as Wave Motion Fist), Rising Dragon Fist, and Tornado Whirlwind Kick. Also, however, they are notoriously much more difficult to perform at will than in the sequel, because they could easily knock out an opponent in one or three hits, which would seriously disrupt game balance. The JAMMA board also created problems in execution. In this game, only Ryu or Ken were playable characters (depending on which side of the machine the player plays), and there were ten enemies to defeat, distributed in five countries:
Read more at Wikipedia.org
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